An introduction to Blender and 3D Animation

‘Flow’, 2024 — Gints Zilbalodis
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An Introduction to Blender and 3D Animation03

Blender 2.82 — artwork by Dédouze
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Blender UI
The workspace, panel by panel
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Blender UI//The interface
The interface is divided into areas
The window is a set of areas — each one can be moved, resized, and switched to a different panel.
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Blender UI//Viewport
Everything happens in the viewport
Where you see into, and interact with, the 3D scene.
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Blender UI//Timeline
The animation lives on the timeline
Where the animation plays, and where things exist in time.
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Blender UI//Outliner
The outliner lists the scene
Where the objects in the scene are listed, and selectable.
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Blender UI//The editor
Parameters are edited in the properties editor
Where objects, and their parameters, are edited.
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Blender UI//Tabs
Each tab holds a different sub menu
Down the side of the properties editor, each icon tab opens a different panel.
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Blender UI//Areas
Areas can be moved, and switched
The adjustable windows of the program — movable, and switchable to different panels.
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Blender UI//The menu bar
Core menus, and layout tabs, up top
Where the core menus sit, along with the tabs for different layouts.
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Navigation
Moving through the 3D space, with the mouse
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Navigation//Controls
The mouse wheel moves you through the space
ZoomScroll wheelMove in and out of the scene
OrbitWheel click+DragCircle around the scene
PanWheel click+Shift+DragSlide the scene sideways
Lost? Select View / Frame All, top left, to re-centre the scene.
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Navigation//The gizmo
The gizmo steers the view
- Top right of the viewport, the navigation gizmo
- Click and drag it to orbit the scene
- Select an axis — X, Y, or Z — for a flat, perspective-free view
XLeft
YFront
ZTop
-XRight
-YBack
-ZBottom
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Transformation
Position, rotation, and scale
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Transformation//The tools
Select the object, then Shift + Space
- To transform an object is to change its position, rotation, or scale
- Click the object first, to highlight it
- Shift + Space opens the transform menu
- Move, Rotate, Scale — or Transform, all at once
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Transformation//The gizmo
The gizmo is a handle for the object
- Select a transform option, and a gizmo appears
- A gizmo is a 3D handle for changing the object
- One axis — transform along a single axis
- The squares between two axes — transform along both
- The white circle — transform relative to the camera
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Animation
Values, changed over time
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Animation//Values
Animation is change over time
- To animate an object, change its properties over time
- Location, rotation, and scale are all properties
- They sit in the transform panel, in the properties editor
- Change these values over time, and the object animates
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Animation//Keyframes
A keyframe holds a value at a frame
- A keyframe holds a value at a given frame — at frame 1, the ball is at (0, 0, 0)
- Two different values at two different frames make the animation
- Right-click a property, select Insert Single Keyframe
- Scrub the blue handle in the timeline to change the frame
- Change the value with a gizmo, or in the editor
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Animation//Next week
Spend an hour on the bouncing ball
- Focus on getting comfortable: navigating, transforming, setting keyframes
- Download and install Blender 4.5 at home, if you have a computer
- Use the college computers, if you don’t — almost all have it
- Try a beginner tutorial online, if you feel inclined
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Animation//Resources
Keep watching, and follow along
A good series of videos that covers the introductory concepts in this classHere
A very thorough introduction to animating in BlenderHere
Follow along with the videos, if you watch them.
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